tzMartin - Design, Development and Entrepreneurship

Browsing the topic iPhone

"Sourcebooks spends $3-$7K on each iPhone app, and does all development in-house (except coding)."
via twitter.com/iforland (http://bit.ly/cuUMRM)
Posted via email from Digital Publishing Trends – Semantic Press

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The NBC Olympics iPhone app is a well thought out application that combines schedule information, news, highlights, scores and has social integration with push notification.  With all the features packed in, you can easily see how this app can complement your Winter Olympic experience.   It’s also good example of what I view as a powerful [...]

I know we occasionally get the question here, “I don’t have a mac, but want to build iPhone apps.” I was poking around the net and found these two solutions.  The first actually mentions that it works with PhoneGap.  I don’t think this will get you beyond the “You need a Mac to build/publish/test in [...]

I’m interested in CitySourced’s San Jose 311 mobile app as a good example of how to approach a vertical market with a subscription model / license fee per geographic area. The basic idea: build the centralized infrastructure that can facilitate geo-spatial services that help solve real problems.
From a tech standpoint, this can be developed to [...]

Haptic UI for touch screens is something I’ve been waiting to see go live since viewing Nokia’s Morph Concept back in 2007. Now, it may be coming soon to an iPhone near you thanks to the the Computing Science Department of the University of Glasgow, Scotland. Oh, and it’s open source too.